Número 31
Cuaderno

Entre la sensación y la contención. La multidimensionalidad de la escucha en <i>Inside</i>

Teresa Piñeiro-Otero
Universidade da Coruña
Biografía

Publicado 30.01.2021

Palabras clave

  • Escucha,
  • Diseño sonoro,
  • Auricularización,
  • Videojuegos,
  • Jugabilidad,
  • Narrativa,
  • Inside.
  • ...Más
    Menos

Resumen

El sonido constituye un elemento esencial en la concepción de los videojuegos como ludonarrativas y en su experiencia. Pese a compartir rasgos y funciones de otros relatos audiovisuales, el carácter no-lineal y dinámico del audio en los videojuegos le otorga un papel fundamental en el gameplay que va a hacer precisa una recepción activa para su desarrollo y superación porque, como subraya Collins, no es lo mismo escuchar que interactuar con el sonido. En este sentido, el presente texto tiene por objeto efectuar una conceptualización de la escucha en los videojuegos como un acto complejo y multidimensional. Tomando como referencia el diseño sonoro de Inside (Playdead, 2016), y su interacción con los restantes componentes del juego, se aborda una aproximación a la escucha y a su emplazamiento desde una perspectiva funcional y narrativa.

 

Citas

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